Alessandro Cangelosi's passion for technology, science, and art has led him from software development to VFX. Beginning with generalist positions in small productions, he progressed to a Lighting/FX TD working on commercials, video game cinematics, and films. His credits include 2012, Independence Day 2, Prince of Persia: The Forgotten Sands, Dead Rising 3, and Wolfstein: The New Order, and upcoming projects like the Foundation TV series. He has worked on national and international documentaries alike, and has developed plug-ins and custom tools for 3ds Max. Alessandro is also currently Head of Learning at Proteus VFX School in Italy, where he teaches Houdini and Lighting TD at ScanlineVFX.
Alessandro has a proven track record and deep understanding of creating shaders that reproduce natural phenomena - like sand, ice, water surfaces, and lava. These are technical achievments, but Alessandro has a passion for cinematography, composition, lighting, and color. Having a solid foundation in these areas will always create better work - when artistic prowess meets technological understanding and not the other way around. Alessandro has helped us immensely on difficult effects shots, and we were able to trust his judgement on how a shot should be lit and composed. He always concentrates on the importance of a shot, its form and subject, before dealing with all the technology that goes into producing the end result. Alessandro's careful observations and strong technical skills have made it a pleasure working with him.