From Speedpainting to Matte Painting
2D/3D Production Pipeline with Sebastien Larroude
In this title, Sebastien Larroude demonstrates the techniques that he uses to create environments for the video game and entertainment industries, using Photoshop, ZBrush, Maya and Fusion. Beginning with black and white sketches, Sebastien leads you through the creation of a polished concept/CG matte painting. He specifically reveals the entire pipeline to create a full CG Sci-Fi urban environment from speedpainting to mood lighting, architecture design, textures and shaders, brush creation, modeling, sculpting and compositing while discussing useful professional tips. Follow his original methodology and personal approach for using the most popular software in the industry.
Duration: 180 minutes
Format: SD 1024x768