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Creating a Charged Energy Beam in Unreal Engine
Workshop

Creating a Charged Energy Beam in Unreal Engine

A Workshop
by Raúl Ruiz

VFX for Cinematics Workflow using Niagara & Sequencer with Raúl Ruiz

intermediate
2h 03m
10 Lessons
A Workshop
by Raúl Ruiz
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Learn how to build a production-ready cinematic effects shot centered on a charged energy beam using Niagara and Sequencer in this workshop for intermediate Unreal Engine and real-time VFX artists. Rather than focusing on an isolated effect element, instructor Raúl Ruiz approaches VFX as part of a complete presentation shot, covering the planning, animation support, shot setup, implementation, and final polish needed to make the work read clearly on screen.

This workshop begins with the ideation and shot planning, using references, a quick storyboard, and anchor frames to define timing beats and visual intent. From there, Raúl creates a short support animation in Cascadeur, imports it into Unreal, and establishes the shot context in Sequencer through camera, composition, and lighting decisions. Before building the final systems, he shows how to use simple timing proxies to lock scale, spacing, and rhythm.

The core of this workshop focuses on Niagara. Raúl builds the effect in three practical phases: charge-up, beam launch, and blast/dispersal. Along the way, he shows how to create supporting materials and textures, reveals useful controls, and explains the math behind masks, falloffs, breakup, and noise shaping. The final lesson covers how to render in Unreal Sequencer and apply a subtle After Effects polish pass to enhance the presentation without hiding the real-time work.

Throughout the workshop, he shares production-oriented insights on readability, shot context, iteration control, parameterization, and making VFX decisions that serve both artistic intent and practical workflow. By completing this workshop, artists will have developed an understanding of how to plan and construct a complete Unreal VFX shot from start to finish, rather than just assembling isolated Niagara elements. 


Downloadable files include the Unreal Engine project, Niagara systems and materials, animation assets, EmberGen flipbooks, textures, and supporting scene files used during the workshop.


10 Lessons

01Introduction & Shot GoalsFree

This opening lesson introduces the workshop objective: how to build a polished, production-ready shot of a charged energy beam in Unreal Engine. Instructor Raúl Ruiz breaks down the final target, the three main phases — charge, beam, and blast — and the expected deliverables. He also clearly establishes the workflow, scope, and decision-making lens used throughout the workshop from start to finish.

Duration: 3m 45s

Introduction & Shot Goals
02Ideation & Shot Planning

In this second lesson, Raúl gathers visual references to define the shot language. The goal here is not exhaustive preproduction, but to create clear direction. By identifying key timing beats early, he shows how to reduce guesswork and keep the VFX work aligned with presentation needs, right from the start.

Duration: 3m 34s

Ideation & Shot Planning
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03Creating Support Animation

This lesson covers creating a short custom animation blockout in Cascadeur to support the shot. Rather than relying on a generic placeholder pose, Raúl builds motion that reinforces intent, energy, and timing. The process helps to support the decision-making throughout the remaining lessons of this workshop.

Duration: 8m 50s

Creating Support Animation
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04Sequencer Shot Setup

In this lesson, Raúl shows how to import the animation and assemble the shot inside Sequencer. This lesson focuses on camera placement, composition, lighting, and the overall visual read of the moment. He also shows how, even before the Niagara work begins, strong shot context can elevate the final effect and guide artistic priorities later on.

Duration: 4m 13s

Sequencer Shot Setup
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05Timing Proxies

Before building the final systems, Raúl shows how to use simple placeholder geometry and create a quick storyboard with anchor frames. This practical lesson keeps the shot grounded and prevents unnecessary iteration. He also explains how proxies make it easier to judge composition and pacing before investing time in more detailed Niagara work later.

Duration: 14m 45s

Timing Proxies
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06Charge-Up in Niagara

This lesson begins the core Niagara build by constructing the charge-up phase. Raúl shows how to create materials and textures as needed, he exposes practical controls, and explains the math behind masks, falloffs, and noise shaping. His emphasis is on building a flexible setup that reads clearly and remains art-directable throughout.

Duration: 15m 46s

Charge-Up in Niagara
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07Beam & Launch

In this lesson, Raúl develops the beam system itself: its shape, breakup, motion language, and timing behavior. He focuses on material-driven shaping and parameterization so that the effect remains controllable within the shot. This lesson is about readability, energy, and making the launch feel intentional both technically and artistically in motion overall.

Duration: 16m 33s

Beam & Launch
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08Blast & Polish

This lesson is all about the final build, where Raúl shows how to create the blast and dispersal phase. His goal is to reveal how to make every phase feel related, purposeful, and presentation-ready.

Duration: 24m 38s

Blast & Polish
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09Rendering & Lighting

This final lesson covers exporting the final shot from Sequencer and applying a subtle After Effects polish pass. Raúl demonstrates how to do a cohesion pass across all stages of the effect; he explains how he keeps the post-work light and supportive rather than corrective.

Duration: 11m 46s

Rendering & Lighting
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10Bonus: Creating Variations

In this bonus lesson, Raúl showcases how to use the work completed throughout the workshop to quickly create variations and develop new effects without building entirely new assets from scratch. His approach is an effective technique for producing quick versions with consistency and placeholders for gameplay testing.

Duration: 20m

Bonus: Creating Variations
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Primary tools

For this workshop you’ll need:

Unreal Engine
After Effects
Krita
Cascadeur

* Note that these programs and materials will not be supplied with the course.

Project Files

When you download the project files accompanying this workshop, you'll get access to Raúl’s Unreal Engine project. Inside, you'll find:

  • Energy Beam Unreal Project (.zip) — Raúl’s complete Unreal project with final Niagara systems, materials, Sequencer shot, lighting, and scene setup

zip
RRU01_ProjectFiles.zip
28.06 MB
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Skills Covered

Who’s this Workshop for?

This workshop is aimed at intermediate real-time VFX artists, technical artists, and Unreal Engine users who already understand the basics of Niagara and want to improve how they present effects in a finished shot.

This workshop will be most useful for artists who can navigate Unreal Engine comfortably but want a stronger production mindset around planning, timing, parameterization, and polish. It is also relevant for students building portfolio pieces who want to move beyond isolated effects and learn how animation, camera, lighting, and compositing support a more professional result.

Learning Outcomes

By completing this workshop, artists will learn how to plan a production-ready VFX shot using references, anchor frames, and timing beats.


Learn how to:


  • Build a custom support animation in Cascadeur to strengthen presentation and shot intent.
  • Set up a cinematic Unreal Sequencer scene with camera, composition, lighting, and context.
  • Use timing proxies to lock scale and rhythm before implementing final Niagara systems.
  • Use materials to create masks, falloffs, and noise shaping.
  • Construct a readable beam launch with parameterized shaping, breakup, motion language, and shot control.
  • Export the final shot and apply a subtle post pass for presentation polish.

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Workshop
Creating a Charged Energy Beam in Unreal Engine
VFX for Cinematics Workflow using Niagara & Sequencer with Raúl Ruiz
A Workshop by Raúl RuizReal-Time VFX Artist
intermediate
2h 03m
10 Lessons
Instructor Raúl RuizReal-Time VFX Artist

Raúl Ruiz is a real-time VFX artist specializing in Unreal Engine, Niagara, and shader-driven effects for games. His background spans both game development and film-oriented workflows, with a strong focus on building stylized and realistic effects that remain performant in production. He has contributed to large-scale projects including the Gothic Remake, creating and optimizing a wide range of real-time effects for gameplay and environments. 


Alongside production work, Raúl enjoys breaking complex VFX problems into clear, practical workflows for teaching. His approach combines artistic presentation, technical problem-solving, and a strong emphasis on readability, shot context, and production-ready decision-making.

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  • Raúl is an amazing coworker with whom collaboration and iteration always felt easy. His expertise is a great asset when it comes to conceptualizing and implementing VFX for games. He is a hardworking teammate who listens well and offers thoughtful feedback.

    - Roger Llovera Castillo
    Tech Artist at Alkimia Interactive

  • Raúl is an artist with a high level of professionalism, consistency, and care for the final result. He approaches his work seriously, responds well to feedback, and stays focused on delivering polished solutions that fit the needs of the project.

    - Jonas Vleeschower
    VFX Artist at Boxel Studio

  • Raúl brings a strong understanding of both the artistic and technical sides of VFX production. He is able to conceptualize and implement effects in a way that supports the game while staying mindful of workflow, iteration, and efficiency. He is hardworking, receptive, and easy to collaborate with across disciplines.

    - David Guerrero Mirapeix
    Senior Programmer at Alkimia Interactive

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