Explore the entire process of creating electricity and lightning visual effects using Houdini. Using a generalist approach, each chapter focuses on the essential stages of a complete, professional VFX workflow using Maya and Nuke in addition to Houdini. Artists will learn, step by step, how to integrate a custom character animation into a robust Houdini effects setup, covering everything from project organization to final-frame rendering.
Beginning with asset prep and animation, Josh first covers how to prepare character models and animation for procedural import into Houdini. The first chapters also offer simple workarounds for rigging in Maya to provide more agency and flexibility to independent artist creators.
Transitioning into Houdini, Josh then demonstrates how to set up materials and shaders in Mantra, Houdini's native render engine, to develop the scene further. From there, the workshop focuses primarily on generating lightning effects. After analyzing in-depth the fundamental concepts and approaches to creating electricity, Josh slowly explores more advanced techniques, instructing on how to make both secondary and tertiary elements, in order to add detail and complexity to a scene. He also discusses how to utilize particle and pyro simulations in order to generate dynamic electricity movement. After finalizing and finessing all the lightning elements, the final chapters guide artists in how to convert meshes into renderable light geometry, how to create custom AOVs in Mantra, and then how to use those render passes to create a professional composition in Nuke.
Josh’s Anim.character.001.abc file is included as a downloadable project file with this workshop. The Mike Freeman rig by CG Truong and the Spartan Hoplite model by Ryan Reos are also featured in Josh’s workflow.
12 Lessons
In this workshop, Josh Harrison breaks down an end-to-end learning experience for creating lightning and electricity effects in Houdini. Josh brings both professional industry experience and a generalist perspective, emphasizing the value of understanding multiple aspects of the 3D pipeline. By the end of the workshop, artists will have practical, production-ready skills for creating impressive electrical effects across various applications.
Duration: 1m 48s
This lesson lays the foundation for creating convincing lightning effects in Houdini by examining both cinematic and real-world electrical phenomena. Josh demonstrates that successful VFX work thrives on understanding physical properties such as how electricity branches and illuminates environments. With references gathered and assets prepared, artists explore the essential groundwork for technical implementation in upcoming lessons.
Duration: 11m 2s
In this lesson, Josh demonstrates the essential pipeline between Maya and Houdini for effects work, emphasizing proper technical setup. Creating a flexible rig system with kitbashed assets reflects real-world production workflows where effects artists must anticipate multiple animation iterations. By establishing organized project structures and exporting clean Alembic files, the lesson prepares viewers for the transition into Houdini.
Duration: 20m 29s
This lesson establishes the essential technical foundation for creating lightning effects by properly importing and shading a character asset in Houdini. Josh demonstrates professional pipeline practices including non-explicit file pathing and organized material networks. With the character rendering correctly in Mantra, artists learn that the project is ready to move forward into the actual effects work in subsequent lessons.
Duration: 24m 29s
Josh establishes the core technical workflow for creating procedural lightning effects in Houdini, highlighting the power of attribute-driven animation. By building noise systems that rely on curve attributes and time values, the resulting lightning effects remain controllable and predictable. Artists learn how these techniques provide a solid foundation that can be refined to achieve production-quality results.
Duration: 34m 54s
This lesson demonstrates the power of procedural workflows in Houdini by optimizing technical setups and rapidly building complex secondary details. By creating reusable node structures, Josh shows how a well-organized setup allows artists to add sophisticated details such as secondary and tertiary lightning branches in just minutes. The emphasis remains on building flexible, attribute-driven systems that can be easily modified.
Duration: 39m
This lesson dives into advanced Houdini techniques for creating production-quality lightning effects with proper procedural controls. Josh optimizes technical performance by adding sophisticated features such as realistic flickering and multiple lightning types. The workflow emphasizes maintaining attribute consistency and building flexible systems, resulting in dynamic lightning effects that integrate beautifully with the character animation.
Duration: 31m 6s
In this lesson, Josh walks through advanced Houdini techniques for creating believable electrical charging effects that respond to an animated character. The workflow highlights procedural methods that maintain flexibility to create dynamic lightning effects. Artists explore how localized hand arcs and traveling charge curves successfully build visual intensity leading up to the character's lightning attack.
Duration: 33m 27s
This lesson outlines a full workflow for creating dynamic explosion lightning effects by combining multiple Houdini techniques. Josh emphasizes the value of iterative refinement and visual feedback through flipbooks to achieve convincing electrical arcs that respond to character animation. Building complexity step by step creates a solid foundation for creating professional VFX elements.
Duration: 32m 38s
Josh demonstrates advanced techniques for creating a cohesive, multi-layered lightning sphere effect by combining procedural noise and particle simulations. Artists discover a dynamic electrical sphere with convincing hand interaction and complementary trailing effects that enhance the overall visual impact.
Duration: 31m 8s
This lesson optimizes cloth simulation by implementing separate, carefully configured Vellum setups for different garment pieces. Josh shows that each clothing element thrives with tailored simulation approaches to maintain realism. By using strategic pin groups and optimized collision geometry, artists discover natural-looking cloth behavior that enhances the character animation beautifully.
Duration: 21m 5s
In this final lesson, Josh demonstrates rendering complex VFX elements with maximum compositing flexibility. By separating lighting elements into distinct AOV passes and creating procedural emission materials, artists gain control over the final look without requiring re-renders. The techniques shown represent industry-standard practices for achieving polished, adjustable lightning effects efficiently.
Duration: 20m 21s
Primary tools
For this workshop you’ll need:
Project Files
When you download the workshop files, you'll get access to Josh Harrison's animation character that you'll be able to work with throughout this workshop. Inside, you'll find:
- 3D model & geometry (.abc) – Detailed animated character to use for the effects throughout the lessons
Skills Covered
Who’s this Workshop for?
This workshop is intended for intermediate to advanced VFX artists who want to elevate their electricity and lightning effects using a professional multi-software pipeline. Artists with foundational knowledge of Houdini, Maya, and Nuke will find Josh Harrison's training invaluable for expanding their technical skillset.
Independent creators, freelance artists, and studio professionals seeking to enhance their procedural effects capabilities will also benefit significantly from this workshop. The comprehensive workflow covers everything from asset preparation to final compositing, making it perfect for artists looking to develop complete project management skills while mastering advanced visual effects techniques.
Learning Outcomes
On completion of this workshop, artists will have mastered a complete professional VFX pipeline for creating sophisticated electricity and lightning effects across multiple industry-standard software packages.
Key skills include:
- How to prepare character models and animations for seamless procedural import into Houdini workflows.
- How to set up materials and shaders in Mantra for realistic lighting and rendering.
- How to analyze fundamental concepts and create advanced electricity effects using procedural techniques.
- How to generate secondary and tertiary elements to add complexity and detail to scenes.
- How to utilize particle and pyro simulations for dynamic, realistic electricity movement and behavior.
- How to convert meshes into renderable light geometry for professional lighting integration.
- How to create custom AOVs in Mantra and use render passes for compositing.
- How to develop professional final compositions in Nuke using multiple render elements.








