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Thomas Butters

Lead Weapon & Prop Artist at Facepunch Studios

With 11 years of experience, Thomas Butters has enjoyed a varied career, from specializing in character artwork, designing vehicles, environment art, and props, to currently focusing on weapons and props for video games. Tom has worked his entire career at Facepunch Studios working on Garrys Mod, Rust and s&box.

Follow Tom on Instagram @art_of_pilgrim and on X at @ArtOfPilgrim.

  • Tom is simply one of the best in the business. Tom is an expert on a wide range of 3D, from vehicles to weapons, and all the workflows that accompany each asset. His work is instantly recognisable for its quality and style, and has inspired many artists to learn 3D. Tom also creates excellent breakdowns and tutorials on all aspects of the 3D pipeline, and is especially well known for carrying the standard forBlender, which alongside Tom's easy and informative approach makes even the highest quality work accessible for an eager student.

    - Matt Isaac
    Art Manager at Facepunch Studios

  • Never have I met a more talented and capable person to teach his craft than Thomas Butters. His attention to detail — down to the smallest of nuances — takes his art to the next level, and his slow-paced-yet concise instruction is the perfect recipe for not only seeing how something is accomplished, but also retaining that knowledge for the long term.

    - Josh Powers
    Senior Environment Artist at The Fun Pimps

  • Having worked with Tom for the better part of a decade, I'm still routinely blown away by the exceptional quality of his work and his unwavering dedication to his craft. Tom is undoubtedly one of the most talented hard-surface artists in the industry, and beyond his technical prowess, Tom is also incredibly generous and passionate about sharing his wealth of knowledge with the wider community. Tom's commitment to excellence and his willingness to uplift others make him not just a phenomenal artist, but also an invaluable asset to our field.

    - Taylor Reynolds
    Lead Character Artist at Facepunch Studios

  • Tom is a Lead Weapon and Prop Artist with over 11 years experience working on a variety of different types of assets. With experience mentoring and guiding his teammates, Tom can help anyone on their path to becoming better at game art, no matter what level of skill you are. You can often see him posting online with helpful resources and information and has always been around to give feedback when needed. Teaching is in his DNA! You won't find a better guide on your journey to becoming a better 3D artist.

    - Lewis Thompson
    3D Artist at Facepunch Studios