Creating Costume Concept Art for Film & TV
Concept Design Workflow for Photoshop With Gina DeDomenico
Costume concept artists are responsible for bringing a costume designer’s vision to life. They create the template for building the costumes that we see on screen. Gina DeDomenico is an industry veteran with over three decades of experience creating costume concept art. She has worked with many renowned costume designers, such as Ruth Carter and Laura Jean Shannon, and has amassed credits including Doom Patrol, Django Unchained, Malcolm X, Green Lantern, plus so many more.
In this 3.5-hour workshop, Gina lectures on the importance of concept art in costume design for film and TV. Sharing her complete workflow for creating costume concept art, Gina reveals her personal approach, from her hardware preferences to how she uses DAZ 3D to establish an initial pose and through her entire Photoshop process. You’ll see how she illustrates the design elements, details the character, adds color, and completes her work by setting the background and lighting for the final presentation.
The subject of the workshop offers a fresh take on a Star Trek classic: Borg Queen — an illustration Gina first tackled back in the 1990s. The workshop demonstrates her current process and discusses some of the evolution in hardware and techniques that she’s experienced over the decades, revealing just how far concept art has come.
Duration: 3h 35m
Format: HD 1920x1080
- 00. Preview
- 01. Building & Grounding a Character Pose With DAZ 3D
- 02. Creating a Suit Design for a Posed Character in Photoshop
- 03. Painting Suit Detail-Sculpted Elements in Photoshop
- 04. Painting Skin Details in Photoshop
- 05. Adding Color to Costume Designs in Photoshop
- 06. Background & Lighting for Concept Art Presentation in Photoshop