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Character Creation for Production

ZBrush, Maya, Marvelous Designer & Substance Painter Workflow with Antonio Mossucca

Description

Learn the entire process of bringing a character to life from 2D concept to 3D final render. This 8-hour workshop by Antonio Mossucca, a lookdev and character artist for Scanline VFX, Framestore and Axis Studios, shares the culmination of his skills learned throughout his career working at top studios.


This workshop is intended for anyone who would like to gain a deeper understanding of how an anthropomorphic character/creature is created, from the initial ideation and reference gathering through to the final render. Foundational knowledge of ZBrush, Maya, Substance Painter, and Arnold is recommended.


Antonio kicks off this workshop with a look at his approach to preparing for a 3D character project. He then demonstrates head and creature sculpting in ZBrush, instructs on how to create realistic clothing using Marvelous Designer, and explains how to texture the character using Substance 3D Painter. He then walks through the process of rendering the character in Arnold to create the final images for a portfolio piece.


If you are passionate about character and creature art and want to know how to push your skills to the next level, or simply curious and want to learn more about how it’s done, this tutorial will provide essential insights to help you level up your 3D character/creature creation. Antonio provides his ZBrush User Interface and shortcuts as well as his Aces CG LUT files to use in Photoshop, plus the useful scripts he used in XGen and mGear for character rigging.


Duration: 8h 31m

Format: HD 1920x1080

Antonio Mossucca

Character Artist

Antonio Mossucca has been working for animation and VFX studios for over 18 years across a wide range of styles and projects, including advertising, television, and film production. His creative background ranges from comic book illustrations to traditional cinematography. 


He graduated from film school in Italy before heading to Vancouver to continue his studies. Antonio is a Bafta Award winner (2007) for the Fight for Life BBC2 TV series. He later moved from generalist to texture artist and look development and has worked for companies including Jellyfish Pictures, Cinesite, Framestore, Scanline VFX, and Axis Studios. His credits include Planet Dinosaurs, Avengers: Endgame and Infinity War, The Commuter, The Adam Project, Black Adam, and Aquaman and the Lost Kingdom.


Follow Antonio’s career on LinkedIn.

  • I first worked alongside Antonio many years ago, collaborating on Bafta and multi-award-winning VFX work for the BBC, creating detailed character models, textures, and working closely together across a variety of broadcast projects. His attention to detail and comprehensive 3D generalist knowledge proved essential to the wider team, the successful realzation of the challenges and problem solving often encountered in design and visual effects. Character modelling has always been an area of passion to Antonio, and I look forward to seeing him continue his creations and share his approaches, pipeline and methodology.

    - Matt Chandler
    Co Founder of Analog Studio

  • Over the time we worked together, Antonio proved to be a skilled artist and a valuable member of the texture and lookdev team at Scanline VFX. He contributed work on several complex assets with a strong attention to detail and a clear workflow.

    - Jami Gigot
    Supervisor Texture & Look Development at Scanline VFX

  • When Antonio and I got to work together at Scanline VFX on Aquaman and the Lost Kingdom, we had to find a workflow that would let us bring all those extra members of the Council of Houses to a high standard across multiple artists, some of them freshly on board. I could not have done this without the extra work Antonio was willing to put into those templates and all the help he gave me in bringing our team to the delivery of these tasks.

    - Tim Leydecker
    Senior 3D Artist