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Creating Foliage for Videogames
SpeedTree, Maya, ZBrush, Substance & UE5 Workflow with Colin Valek

Colin Valek

3h 29m | 12 Chapters

Art Direction for Film: Creature Design & Development
From Photoshop to Unreal Engine 5 with Ehsan Bigloo

Ehsan Bigloo

4h 13m | 8 Chapters

Dynamic Effects Animation for Games
Houdini, Photoshop & Unreal Workflow with Antonio Cappiello

Antonio Cappiello

2h 15m | 15 Chapters

Real-Time Character & Environment Lighting
Lighting for Games & Cinematics Using Unreal Engine 5 with Eric Roin

Eric Roin

2h 45m | 6 Chapters

Creating a Monolithic City in Unreal Engine 5
An Environment Generalist Workflow with Jianfeng Li (Allan)

Jianfeng Li (Allan)

9h 24m | 19 Chapters

VFX for Games: Creating a Fantasy Scene
An Efficient & Flexible VFX Pipeline for Games with Keagan Williams

Keagan Williams

2h 50m | 8 Chapters

Creating a Swamp Scene for Games with SpeedTree & Photogrammetry
A Complete Biome Collection Workflow With Adrien Paguet-Brunella

Adrien Paguet-Brunella

2h 36m | 9 Chapters

Stylized Environment Creation for Games
Creating Stylized Assets for Unreal Engine with Rodrigo Brea

Rodrigo Brea

5h 08m | 14 Chapters

Creating Assets & Architecture for Game Environments
From Maya & ZBrush to Unreal Engine 5 With Giovani Magana

Giovani Magana

4h 10m | 14 Chapters

Professional Character Design For Film
The Making Of "Div" With Ehsan Bigloo

Ehsan Bigloo

3h 35m | 9 Chapters

Modeling a Stylized Character for Games
From 2D Concept to Unreal Engine 5 Render With Kat Unsworth

Kat Unsworth

4h 31m | 11 Chapters

Cinematic Lighting in Unreal Engine 5
Interior Lighting Workflows Using Lightmaps & Lumen With Ted Mebratu

Ted Mebratu

2h 12m | 10 Chapters

Creating a Sci-Fi Hallway in Unreal Engine 5
Texturing Pipeline Using UE5, Blender & Substance Painter With Dominique Buttiens

Dominique Buttiens

3h 27m | 9 Chapters

Introduction to Maya 2023: Volume 3
Shading, Lighting, Cameras & Rendering With Eric Keller

Eric Keller

2h 41m | 10 Chapters

Unreal Engine 5 Lighting Fundamentals
A Complete Walkthrough of the UE5 Lighting System With Charleston Silverman

Charleston Silverman

3h 11m | 9 Chapters

Creating Stylized VFX in Unreal Engine 5
Niagara & Substance Designer Workflow With Pawel Margacz

Pawel Margacz

4h 54m | 15 Chapters

Unreal Engine 5 Material System Overview
Fundamental & Advanced Techniques With Charleston Silverman

Charleston Silverman

5h 00m | 8 Chapters

Real-Time Filmmaking in Unreal Engine 5 — THE EYE: CALANTHEK
The Making of the Award-Winning Short Film With Aaron Sims

Aaron Sims

5h 16m | 10 Chapters

Creating Complex Vegetation & Foliage for Games
Intermediate Workflow for Maya, ZBrush, Substance & Unreal With Peyton Varney

Peyton Varney

3h 22m | 7 Chapters

Cinematic Production Techniques Using the Unreal Engine Sequencer
Create Production-Ready Cinematics in Unreal, Maya & Premiere With Bill Buckley

Bill Buckley

4h 57m | 9 Chapters

Creating a Medieval Castle in Unreal Engine 5
Maya, ZBrush, Substance Painter & UE5 Workflow With Phil Stoltz

Phil Stoltz

4h 00m | 8 Chapters

Complete Photogrammetry Workflow
Scanning, Cleanup & Rendering With Charleston Silverman

Charleston Silverman

3h 36m | 7 Chapters

Environment Design for Virtual Production in Unreal Engine 4
Creating Real-Time Environment Art With Vladimir Somov

Vladimir Somov

2h 07m | 15 Chapters

Optimization for Games: Settings, Materials, Textures & Commands
Unreal Engine & Maya Techniques With Rodrigo Brea

Rodrigo Brea

3h 27m | 9 Chapters

Introduction to Creating Game-Ready Foliage
A Complete Pipeline With Peyton Varney

Peyton Varney

3h 07m | 5 Chapters

Advanced Illustration and Key Art Techniques
2D Concept Illustration, 3D Asset Creation, 360 Illustration and Interactive Concept Design with VR with Alex Nice

Alex Nice

3h 17m | 8 Chapters

Building a Stylized Environment, Volume 3
Ideation to Creation: Assembling the Scene in Unreal Engine

Martin Teichmann

4h 24m | 20 Chapters

Building a Stylized Environment, Volume 2
Ideation to Creation: Terrain, Rocks and Foliage

Martin Teichmann

2h 41m | 11 Chapters

Building a Stylized Environment, Volume 1
Ideation to Creation: Blockmesh, Bridge, Castle with Martin Teichmann

Martin Teichmann

5h 04m | 16 Chapters

Designing a Modular Environment using Unreal
with Brian Recktenwald

Brian Recktenwald

3h 00m | 10 Chapters

Complete Lighting in Unreal Engine
with Charleston Silverman

Charleston Silverman

1h 46m | 10 Chapters

Introduction to Visual Effects for Games in Unreal
with Jeremy Griffith

Jeremy Griffith

9h 22m | 21 Chapters

Environment Art Lookdev Using Unreal & Photogrammetry
with Brian Recktenwald

Brian Recktenwald

2h 19m | 12 Chapters

Creating First Person Shooter Animations for Games
with Bill Buckley

Bill Buckley

3h 39m | 9 Chapters

Creating Props for Games, Vol. 2
Texturing and Shading for Production

Nick Reynolds

7h 35m | 16 Chapters

Creating Props for Games, Vol. 1
Modeling and Baking Normal Maps for Production

Nick Reynolds

7h 15m | 13 Chapters

Creating Game Ready Animations for Production
with Bill Buckley

Bill Buckley

7h 58m | 18 Chapters