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Optimization for Games: Settings, Materials, Textures & Commands

Unreal Engine & Maya Techniques With Rodrigo Brea

Description

As important as it is to make great art for a game, it’s also crucial that your game runs efficiently for an optimal experience. In this 3.5-hour workshop, Environment Artist Rodrigo Brea shares industry techniques for troubleshooting and checking the performance and frame rate of your game project and covers many of the basics as well as the key tools that will help you monitor and find issues as you expand and add assets to a project.


The workshop begins by examining the various aspects of exporting static meshes from Maya as well as how to set up the import settings in Unreal Engine. Rodrigo follows with a more specific look at the important settings within assets that will help reduce the impact on performance; the same applies to textures and materials, as all these elements come to play when your assets go into your game levels.


Once the assets are set up efficiently, Rodrigo reveals some of the useful optimization view modes within Unreal that will make your life easier, including how to visually "colorize" the screen to get a feel for where things may be too costly or not working properly. He also shows some of the console commands that provide much more in-depth technical results.


The final stretch of the workshop covers more of the tools that help with overall performance — for example, cull distance volumes — as well as some of his tried-and-tested tips to conclude the lessons.


Rodrigo’s Unreal project files are included with this workshop, plus many of the assets demonstrated can be downloaded for free from Unreal. A list of the console commands featured in his workshop is also provided.


Duration: 207 Minutes

Format: HD 1920x1080

Rodrigo Brea

3D Environment Artist

Rodrigo Brea has been working as an Environment Artist in video games for over four years, with credits including Raw Data, Sprint Vector, Battlewake, and The Walking Dead: Onslaught. He loves to create environments and props — whether realistic or stylized — and, in his free time, he enjoys working on 3D characters that he can integrate into his test game scenes. There is nothing more satisfying to Rodrigo than making art for games and helping to solve the technical issues that come with bringing the games to life.


Rodrigo graduated from Gnomon School in Hollywood, California, from the two-year Digital Production Program where he focused on Game Art.


  • Rodrigo is as passionate as he is patient, and he is as kind as he is helpful. I learned a lot about art sitting next to him, and I think I'm a better designer today thanks to his influence.

    - Mike Birkhead
    Senior Game Designer

  • Rodrigo is an experienced artist and a wonderful personality. His technical knowledge shines through his ability to craft visually pleasing works while adhering to strict constraints.

    - Dylan Byrd
    Game Programmer